In game localization QA (LQA), technical issues can sometimes cause players to see raw code instead of properly formatted game text.
One such issue is Displaying Variable/Code, where variables, placeholders, or formatting tags are not correctly processed and appear directly in the localized game.
Although this may seem like a minor technical error, it can significantly affect text readability, visual presentation, and overall player experience..
What Is Displaying Variable/Code in Game Localization QA?
In game localization QA, Displaying Variable/Code refers to an issue where variables or code tags are not properly parsed and are displayed as raw code instead of producing the intended in-game output.
- These issues may involve:
- Formatting tags that appear as visible text
- Variables that are not replaced with their intended values
- Missing or modified code tags
- Incorrect handling of placeholders during localization or implementation
This type of issue can occur when technical elements are accidentally changed during translation or are not correctly processed by the game engine.
Example of Displaying Variable/Code Bug
Consider an in-game damage description.
Chinese Build:
造成 500 点伤害。
English Build:
Deals <color=#FF0000>500</color> damage.
In this example, the English build displays raw color-formatting tags instead of applying the intended visual effect to the damage value.
The presence of visible markup indicates that the formatting has not been processed correctly.
Although the sentence remains partially understandable, the final display does not match the intended presentation.
Why it Matters
- Make localized text difficult to read
- Expose technical markup to players
- Disrupt intended visual effects
- Create confusion in gameplay descriptions
- Reduce the perceived quality of the localized game
For game developers and publishers, these issues highlight the importance of maintaining technical string integrity throughout the localization process.
LangLink Tip:
Verify tag integrity before implementation.
During game localization, formatting tags, placeholders, and variables should be preserved accurately throughout translation and integration.
To reduce these issues, localization and LQA teams should:
- Check that formatting tags remain complete and unchanged
- Verify that placeholders and variables follow the required syntax
- Use automated QA checks to identify missing or modified tags
- Review the final text in the actual game build
If an issue appears in-game, checking both the localized text file and the implementation can help identify whether it originated during translation or integration.
Check out more dictionary entries here: LQA Bug Dictionary
Follow LangLink Games for more practical insights in our LQA Bug Dictionary Series.

